The year is 4 billion A.D. Humanity is long gone. From the mulch of a dead civilization, Sentient Hyper-Intelligent Worms have emerged. But the universe is drying up. A cosmic predator, The Entropy Crow, is pecking away at the fabric of spacetime. To survive, the Annelid Elite must stabilize the Grand Unified Soil TimeTheory (G.U.S.T.T.) and open a Worm Hole to a fresh timeline.
But not every theory of time is created equal. Choose your research path, burrow into the past, tunnel into the future, compete, coerce, and compliment the other research teams in constructing the three time pillars and be the first to activate the new timeline. History is just dirt, let’s dig.
A Word game for Literary Nerds
Welcome to the most prestigious (and frustrating) literary circle in history. In Non Sequitur, you and your fellow Authors draft cards from the Modifier Deck—forcing you to write Works that adhere to absurd, often conflicting requirements.
One round, you might be required to compose a Haiku about an Avocado that must contain an Oxymoron, be presented as a Bard, and end as a Question. Fail to follow a single rule, and the Editor slaps you with a Non Sequitur penalty!
Outwit your peers, cleverly play your Synonym and Antonym cards, and earn enough Over Achiever Points to have your bizarre brilliance published. It’s a hilarious, high-pressure battle of wit where logic is your enemy and chaos is your muse.
You and your team are stranded. Beyond rescue, beyond help, and beyond hope. You must choose an environment—from the desolate Desert to the relentless Jungle—and fight for every breath against a world actively trying to kill you.
Hazardous is a tense, cooperative survival game where every decision is a matter of life and death. The environment is a modular deck of threats, and every turn brings you closer to the final escape... or total collapse.
Key Features:
Deck-Driven Doom: Two cards from the Threat Deck are flipped each round to form a unique Hazard. Will you face the crushing force of Wind and Terrain, or the desperate risk of Wildlife and Heat?
The Catastrophe Timer: Manage the Hazard Tracker, a central meter that increases as new threats emerge. If the tracker reaches Level 10, the environment overwhelms you, and the game ends in an immediate loss.
Specialized Survival: Strategically scavenge and utilize four vital resource decks (Rations, Scrap Metal, Cloth, and Vegetation) to mitigate threats and craft essential Tools. Fail to pay the cost, and you'll accumulate crippling Injury stacks like Trauma, Fever, and Broken Limbs.
Scrap together your strength, craft a way out, and hold the line against the inevitable. Time is running out, and the environment shows no mercy.
Do you have what it takes to survive the impossible?